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    <loc>https://www.jadejauquet.com/design-work</loc>
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    <loc>https://www.jadejauquet.com/design-work/improving-scene-import-workflow</loc>
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      <image:title>Design Work - From 50 Steps to 5: Improving Scene Import Workflow - The script import pipeline: moving data from Playwrite (script authoring) through Storyteller (cinematic tool) into Unreal Engine.</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6939ff7201ea582c3f30927e/6c0c2c1d-7028-4b23-a045-0a67ebb40e79/ScriptImport_steps_old_condenced.png</image:loc>
      <image:title>Design Work - From 50 Steps to 5: Improving Scene Import Workflow - Left: The old import process documented at 50+ steps.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6939ff7201ea582c3f30927e/c7516100-b413-44fa-aa90-833082cf78c7/ScriptImport_steps_new.png</image:loc>
      <image:title>Design Work - From 50 Steps to 5: Improving Scene Import Workflow - The improved workflow condensed to 5 core actions.</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6939ff7201ea582c3f30927e/e8f1a3f5-f2f0-458e-9e29-f3bdfe49640f/ScriptImport_steps_old.png</image:loc>
      <image:title>Design Work - From 50 Steps to 5: Improving Scene Import Workflow - Each phase of the old import workflow documented separately—the foundation for identifying automation priorities.</image:title>
      <image:caption>Documentation created during the transition phase, identifying automation opportunities for engineering.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6939ff7201ea582c3f30927e/dd9dc0bf-5f26-41ee-8e47-252dae8ed28c/D9+Sequencer+Design+QoL+improvements+tracking.png</image:loc>
      <image:title>Design Work - From 50 Steps to 5: Improving Scene Import Workflow - Quality of Life tracking: Design team feature requests for D9Sequencer, including the sequence event search tool</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6939ff7201ea582c3f30927e/0e078e14-cd9c-4b06-b2a6-c138484d9ca5/Manual_sequence+set+up+in+ST_podcast.png</image:loc>
      <image:title>Design Work - From 50 Steps to 5: Improving Scene Import Workflow - Storyteller sequence flow graph</image:title>
      <image:caption>Post-import additions required manual sequence creation in Storyteller's flow graph.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6939ff7201ea582c3f30927e/4b45ef75-2653-4109-8972-cfb248d42fb4/Manual_sequence+set+up+in+UE_podcast.png</image:loc>
      <image:title>Design Work - From 50 Steps to 5: Improving Scene Import Workflow - Sequence set up in Unreal Engine</image:title>
      <image:caption>Each Storyteller sequence required a matching Unreal level sequence, created manually. This image shows the needed files for only one node in the Storyteller graph, and included 7 addtional “shot” files.</image:caption>
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    <loc>https://www.jadejauquet.com/design-work/interaction-polish-from-playable-to-shippable</loc>
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    <lastmod>2026-01-27</lastmod>
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      <image:title>Design Work - Interaction Polish: From Playable to Shippable - Make it stand out</image:title>
      <image:caption>Dialog option layout: shorter text left, longer text right, leave conversation consistently bottom (when narratively needed)</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6939ff7201ea582c3f30927e/4755b61c-c122-4ede-acc3-7739de55dd20/HS_Krampus_HSandTriggers.png</image:loc>
      <image:title>Design Work - Interaction Polish: From Playable to Shippable - Make it stand out</image:title>
      <image:caption>Example of hotspot density requiring systematic volume tuning and variable tracking</image:caption>
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      <image:title>Design Work - Interaction Polish: From Playable to Shippable</image:title>
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      <image:title>Design Work - Interaction Polish: From Playable to Shippable</image:title>
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      <image:title>Design Work - Interaction Polish: From Playable to Shippable</image:title>
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      <image:title>Design Work - Interaction Polish: From Playable to Shippable</image:title>
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      <image:title>Design Work - Interaction Polish: From Playable to Shippable</image:title>
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      <image:title>Design Work - Interaction Polish: From Playable to Shippable</image:title>
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    <loc>https://www.jadejauquet.com/design-work/point-targeting-system-part-2-the-ladder</loc>
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    <lastmod>2026-01-27</lastmod>
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      <image:title>Design Work - Interactive Cinematic Design, Pt 2: The Ladder - Make it stand out</image:title>
      <image:caption>Image from our storyboards providing previs to "The Ladder" moment.</image:caption>
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      <image:title>Design Work - Interactive Cinematic Design, Pt 2: The Ladder - Make it stand out</image:title>
      <image:caption>Screen grab of the script displaying the 3-4 lines describing "The Ladder" moment.</image:caption>
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    <loc>https://www.jadejauquet.com/design-work/point-targeting-system-part-1</loc>
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    <lastmod>2026-01-27</lastmod>
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      <image:title>Design Work - Interactive Cinematic Design, Pt 1: The Point Targeting System - Make it stand out</image:title>
      <image:caption>Early visual tests for the PTS feature UI.</image:caption>
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