Game Designer | Systems & Implementation

Game Designer with 6 years of experience bridging animation and design. I specialize in narrative systems design and hands-on implementation, having shipped three commercial titles. I excel at translating complex ideas into clear documentation and working features.

I approach every system with a passion for balance and the rigorous iteration required to find the fun. I finish what I start, bringing a professional, solution-oriented perspective to every development challenge

Ideas are easy; implementation is everything. I thrive on being hands-on—prototyping, building, and assembling the systems that bring the team's vision to life for a high-quality player experience.

I bring enthusiasm for collaboration and a cook's mindset: taste as you go, iterate quickly, and serve something people want to come back for.